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	<id>https://tech-pubs.net/wiki/index.php?action=history&amp;feed=atom&amp;title=Nintendo_64</id>
	<title>Nintendo 64 - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://tech-pubs.net/wiki/index.php?action=history&amp;feed=atom&amp;title=Nintendo_64"/>
	<link rel="alternate" type="text/html" href="https://tech-pubs.net/wiki/index.php?title=Nintendo_64&amp;action=history"/>
	<updated>2026-04-30T08:19:20Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.44.2</generator>
	<entry>
		<id>https://tech-pubs.net/wiki/index.php?title=Nintendo_64&amp;diff=261&amp;oldid=prev</id>
		<title>Raion at 16:22, 21 September 2025</title>
		<link rel="alternate" type="text/html" href="https://tech-pubs.net/wiki/index.php?title=Nintendo_64&amp;diff=261&amp;oldid=prev"/>
		<updated>2025-09-21T16:22:44Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 16:22, 21 September 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[File:Nintendo 64.png|alt=Promotional Image of the Nintendo 64|thumb|Promotional Image of the Nintendo 64]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The &amp;#039;&amp;#039;&amp;#039;Nintendo 64&amp;#039;&amp;#039;&amp;#039; is a game console released in 1996 as the first 64-bit console. In the early 1990s Silicon Graphics was approached by Nintendo and with their assistance the Nintendo 64, powered by a [[MIPS]] VR4300 CPU and several custom co-processors produced by SGI was released. SGI provided the SDK for the Nintendo 64 as well as the microcode for the Reality Display Processor (RDP) and Reality Signal Processor (RSP) chips.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The &amp;#039;&amp;#039;&amp;#039;Nintendo 64&amp;#039;&amp;#039;&amp;#039; is a game console released in 1996 as the first 64-bit console. In the early 1990s Silicon Graphics was approached by Nintendo and with their assistance the Nintendo 64, powered by a [[MIPS]] VR4300 CPU and several custom co-processors produced by SGI was released. SGI provided the SDK for the Nintendo 64 as well as the microcode for the Reality Display Processor (RDP) and Reality Signal Processor (RSP) chips.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l25&quot;&gt;Line 25:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 26:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;SGI provided the Nintendo 64 &amp;quot;Emulator Kit&amp;quot; which can be attached to an SGI Indy XL/8 or XL/24. It contains a miniaturized Nintendo 64 and a controller board that went out the back of the Indy. The 5.3/6.2 releases of IRIX are required for operation.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;SGI provided the Nintendo 64 &amp;quot;Emulator Kit&amp;quot; which can be attached to an SGI Indy XL/8 or XL/24. It contains a miniaturized Nintendo 64 and a controller board that went out the back of the Indy. The 5.3/6.2 releases of IRIX are required for operation.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category: &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;No-Images&lt;/del&gt;]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category: &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Hardware&lt;/ins&gt;]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Raion</name></author>
	</entry>
	<entry>
		<id>https://tech-pubs.net/wiki/index.php?title=Nintendo_64&amp;diff=119&amp;oldid=prev</id>
		<title>Raion at 04:50, 19 September 2025</title>
		<link rel="alternate" type="text/html" href="https://tech-pubs.net/wiki/index.php?title=Nintendo_64&amp;diff=119&amp;oldid=prev"/>
		<updated>2025-09-19T04:50:38Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 04:50, 19 September 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l24&quot;&gt;Line 24:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 24:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Development Kit ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Development Kit ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;SGI provided the Nintendo 64 &amp;quot;Emulator Kit&amp;quot; which can be attached to an SGI Indy XL/8 or XL/24. It contains a miniaturized Nintendo 64 and a controller board that went out the back of the Indy. The 5.3/6.2 releases of IRIX are required for operation.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;SGI provided the Nintendo 64 &amp;quot;Emulator Kit&amp;quot; which can be attached to an SGI Indy XL/8 or XL/24. It contains a miniaturized Nintendo 64 and a controller board that went out the back of the Indy. The 5.3/6.2 releases of IRIX are required for operation.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Category: No-Images]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Raion</name></author>
	</entry>
	<entry>
		<id>https://tech-pubs.net/wiki/index.php?title=Nintendo_64&amp;diff=111&amp;oldid=prev</id>
		<title>Raion at 04:46, 19 September 2025</title>
		<link rel="alternate" type="text/html" href="https://tech-pubs.net/wiki/index.php?title=Nintendo_64&amp;diff=111&amp;oldid=prev"/>
		<updated>2025-09-19T04:46:57Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 04:46, 19 September 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The &#039;&#039;&#039;Nintendo 64&#039;&#039;&#039; is a game console released in 1996 as the first 64-bit console. In the early 1990s Silicon Graphics was approached by Nintendo and with their assistance the Nintendo 64, powered by a MIPS VR4300 CPU and several custom co-processors produced by SGI was released. SGI provided the SDK for the Nintendo 64 as well as the microcode for the Reality Display Processor (RDP) and Reality Signal Processor (RSP) chips.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The &#039;&#039;&#039;Nintendo 64&#039;&#039;&#039; is a game console released in 1996 as the first 64-bit console. In the early 1990s Silicon Graphics was approached by Nintendo and with their assistance the Nintendo 64, powered by a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[&lt;/ins&gt;MIPS&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]] &lt;/ins&gt;VR4300 CPU and several custom co-processors produced by SGI was released. SGI provided the SDK for the Nintendo 64 as well as the microcode for the Reality Display Processor (RDP) and Reality Signal Processor (RSP) chips.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Specifications ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Specifications ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Raion</name></author>
	</entry>
	<entry>
		<id>https://tech-pubs.net/wiki/index.php?title=Nintendo_64&amp;diff=76&amp;oldid=prev</id>
		<title>Raion: Created page with &quot;The &#039;&#039;&#039;Nintendo 64&#039;&#039;&#039; is a game console released in 1996 as the first 64-bit console. In the early 1990s Silicon Graphics was approached by Nintendo and with their assistance the Nintendo 64, powered by a MIPS VR4300 CPU and several custom co-processors produced by SGI was released. SGI provided the SDK for the Nintendo 64 as well as the microcode for the Reality Display Processor (RDP) and Reality Signal Processor (RSP) chips.  == Specifications == {| class=&quot;wikitable&quot;...&quot;</title>
		<link rel="alternate" type="text/html" href="https://tech-pubs.net/wiki/index.php?title=Nintendo_64&amp;diff=76&amp;oldid=prev"/>
		<updated>2025-09-18T03:10:22Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;The &amp;#039;&amp;#039;&amp;#039;Nintendo 64&amp;#039;&amp;#039;&amp;#039; is a game console released in 1996 as the first 64-bit console. In the early 1990s Silicon Graphics was approached by Nintendo and with their assistance the Nintendo 64, powered by a MIPS VR4300 CPU and several custom co-processors produced by SGI was released. SGI provided the SDK for the Nintendo 64 as well as the microcode for the Reality Display Processor (RDP) and Reality Signal Processor (RSP) chips.  == Specifications == {| class=&amp;quot;wikitable&amp;quot;...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;The &amp;#039;&amp;#039;&amp;#039;Nintendo 64&amp;#039;&amp;#039;&amp;#039; is a game console released in 1996 as the first 64-bit console. In the early 1990s Silicon Graphics was approached by Nintendo and with their assistance the Nintendo 64, powered by a MIPS VR4300 CPU and several custom co-processors produced by SGI was released. SGI provided the SDK for the Nintendo 64 as well as the microcode for the Reality Display Processor (RDP) and Reality Signal Processor (RSP) chips.&lt;br /&gt;
&lt;br /&gt;
== Specifications ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Nintendo 64 Specifications&lt;br /&gt;
|CPU&lt;br /&gt;
|VR3000&lt;br /&gt;
|93.75MHz&lt;br /&gt;
|-&lt;br /&gt;
|Graphics/Sound&lt;br /&gt;
|RSP&lt;br /&gt;
|62.5MHz&lt;br /&gt;
|-&lt;br /&gt;
|RAM&lt;br /&gt;
|RAMBUS RDRAM&lt;br /&gt;
|4M (Expandable to 8M)&lt;br /&gt;
|}&lt;br /&gt;
The VR4300 is a modified MIPS R4200 CPU designed for low end embedded applications and licensed to NEC by SGI. It is a full 64-bit design connected to a 32-bit system bus and running o32 ABI code.&lt;br /&gt;
&lt;br /&gt;
The RCP is split into the RSP and RDP. The RSP is responsible for matrix math, shading, clipping and audio processing. It is a MIPS R4000 with modifications for SIMD. The RDP contains 4Kb of texture memory, and is responsible for Z-buffering, antialiasing, texturing and color combining/blending.&lt;br /&gt;
&lt;br /&gt;
The RDRAM used by the Nintendo 64 connects through a 16-bit bus and while it&amp;#039;s reasonably fast and performant, it has high latency requiring planning and timing to ensure calculations do not get stalled.&lt;br /&gt;
&lt;br /&gt;
== Development Kit ==&lt;br /&gt;
SGI provided the Nintendo 64 &amp;quot;Emulator Kit&amp;quot; which can be attached to an SGI Indy XL/8 or XL/24. It contains a miniaturized Nintendo 64 and a controller board that went out the back of the Indy. The 5.3/6.2 releases of IRIX are required for operation.&lt;/div&gt;</summary>
		<author><name>Raion</name></author>
	</entry>
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