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	<title>UltimateVision - Revision history</title>
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	<updated>2026-04-25T14:42:49Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://tech-pubs.net/wiki/index.php?title=UltimateVision&amp;diff=251&amp;oldid=prev</id>
		<title>Raion: Created page with &quot;&#039;&#039;&#039;UltimateVision&#039;&#039;&#039; was the final high-end graphics architecture that was SGI branded, with ATi (now AMD) providing the chipsets for the Onyx4 and Prism workstations.   == Information == Introduced in 2006, UltimateVision was offered as the graphics option for SGI’s Prism and Onyx4 visualization systems,. The UltimateVision subsystem was designed to scale from a single high-performance graphics pipe to multi-pipe configurations for visualization walls, immersi...&quot;</title>
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		<updated>2025-09-21T15:58:14Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;&amp;#039;&amp;#039;&amp;#039;UltimateVision&amp;#039;&amp;#039;&amp;#039; was the final high-end graphics architecture that was SGI branded, with ATi (now AMD) providing the chipsets for the &lt;a href=&quot;/wiki/index.php/Onyx4&quot; title=&quot;Onyx4&quot;&gt;Onyx4&lt;/a&gt; and &lt;a href=&quot;/wiki/index.php/Prism&quot; title=&quot;Prism&quot;&gt;Prism&lt;/a&gt; workstations.   == Information == Introduced in 2006, UltimateVision was offered as the graphics option for SGI’s Prism and Onyx4 visualization systems,. The UltimateVision subsystem was designed to scale from a single high-performance graphics pipe to multi-pipe configurations for visualization walls, immersi...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;UltimateVision&amp;#039;&amp;#039;&amp;#039; was the final high-end graphics architecture that was SGI branded, with ATi (now AMD) providing the chipsets for the [[Onyx4]] and [[Prism]] workstations. &lt;br /&gt;
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== Information ==&lt;br /&gt;
Introduced in 2006, UltimateVision was offered as the graphics option for SGI’s Prism and Onyx4 visualization systems,. The UltimateVision subsystem was designed to scale from a single high-performance graphics pipe to multi-pipe configurations for visualization walls, immersive VR caves, and advanced scientific rendering workloads.&lt;br /&gt;
&lt;br /&gt;
UltimateVision succeeded the long-running InfiniteReality line that had powered SGI’s [[Onyx]] workstations and servers. While InfiniteReality was based on custom ASICs, UltimateVision relied more heavily on off-the-shelf graphics components integrated into SGI’s system architecture. This shift reflected SGI’s financial decline and the growing dominance of commodity GPUs from vendors such as NVIDIA and ATI.&lt;br /&gt;
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== Implications for IRIX ==&lt;br /&gt;
The UltimateVision for the Onyx4 is an ATi FireGL X1 graphics card on a customized AGP backplane. It required using Xfree86 instead of XSGI, which means IRISGL-based demos no longer will work.&lt;/div&gt;</summary>
		<author><name>Raion</name></author>
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