Visual Workstation 320: Difference between revisions
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[[File:Visual Workstation 320 Front.jpg|alt= | [[File:Visual Workstation 320 Front.jpg|alt=VW 320 front with shutter closed; owned by Irinikus|thumb|VW 320 front with shutter closed; owned by Irinikus]] | ||
The '''SGI Visual Workstation 320''' is an x86 workstation manufactured by SGI and designed to run Windows NT and GNU/Linux. The Visual Workstations are notable for their use of the Intel Pentium II and Intel Pentium III processors (rather than the 64-bit [[MIPS]] RISC architecture usually used in SGI computer products), but are fundamentally ARCS firmware systems regardless of their ISA used. | |||
== Hardware == | |||
The 320 is capable of taking 2 Slot-1 Pentium II or III CPUs with up to 1GB of system memory, shared between the GPU and CPU. Otherwise, it can take 3 3.3V PCI expansion cards. Architecturally, the COBALT graphics processor is related to the MIPS-powered [[O2]] system. | |||
== Operating System Support == | |||
It was designed to run Windows NT 4.0 and 2000 as well as several GNU/Linux distributions. | |||
== Caveats == | |||
These systems are OpenGL-only. No DirectX support is provided for the COBALT chipset. All games will either run in software or OpenGL mode. | |||
[[Category: Hardware]] |
Latest revision as of 22:12, 21 September 2025

The SGI Visual Workstation 320 is an x86 workstation manufactured by SGI and designed to run Windows NT and GNU/Linux. The Visual Workstations are notable for their use of the Intel Pentium II and Intel Pentium III processors (rather than the 64-bit MIPS RISC architecture usually used in SGI computer products), but are fundamentally ARCS firmware systems regardless of their ISA used.
Hardware
The 320 is capable of taking 2 Slot-1 Pentium II or III CPUs with up to 1GB of system memory, shared between the GPU and CPU. Otherwise, it can take 3 3.3V PCI expansion cards. Architecturally, the COBALT graphics processor is related to the MIPS-powered O2 system.
Operating System Support
It was designed to run Windows NT 4.0 and 2000 as well as several GNU/Linux distributions.
Caveats
These systems are OpenGL-only. No DirectX support is provided for the COBALT chipset. All games will either run in software or OpenGL mode.